Houdini Workshops
Category: Practice
Exercises done in class and homework
Software Practice: Nuke
Nuke Tasks from Term 1 and Term 2
Motion Capture Workshop
Two sessions where we played around with motion capture in Unreal Engine 5.
Software Practice: Unreal Engine 5
Landscape Materials and Texture Painting For this week’s exercise, we created three separate materials such as grass, dirt and rock and painted the environment with the separate textures. Water Systems I created an environment where the river ends at a lake and then painted foliage around it. We then tested out the buoyancy plugin and… Continue reading Software Practice: Unreal Engine 5
Software Practice: 3D Equalizer
Week 6 Location Tracking For Week 6, we learned how to use 3D Equalizer. We plotted points according to the footage to create depth for our 3D Camera. I learned a lot about what is a good track vs what is a bad track and how that impacts the final camera. It was interesting to… Continue reading Software Practice: 3D Equalizer
Software Practice: ZBrush
Week 5 Soft Surface Modelling: Jack Skellington This was the first time I used ZBrush and for this exercise we made the head of Jack Skellington from Tim Burton’s Corpse Bride. I mostly just played around with the tools and this was my final product along with my reference. Week 8 Soft Surface Modelling: Skull… Continue reading Software Practice: ZBrush
Software Practice: Maya
Practices with modeling in Maya.