Software Practice: Unreal Engine 5

Landscape Materials and Texture Painting For this week’s exercise, we created three separate materials such as grass, dirt and rock and painted the environment with the separate textures. Water Systems I created an environment where the river ends at a lake and then painted foliage around it. We then tested out the buoyancy plugin and… Continue reading Software Practice: Unreal Engine 5

Published
Categorised as Practice

Software Practice: ZBrush

Week 5 Soft Surface Modelling: Jack Skellington This was the first time I used ZBrush and for this exercise we made the head of Jack Skellington from Tim Burton’s Corpse Bride. I mostly just played around with the tools and this was my final product along with my reference. Week 8 Soft Surface Modelling: Skull… Continue reading Software Practice: ZBrush

Published
Categorised as Practice