Software Practice: Unreal Engine 5

Landscape Materials and Texture Painting

For this week’s exercise, we created three separate materials such as grass, dirt and rock and painted the environment with the separate textures.

Water Systems

I created an environment where the river ends at a lake and then painted foliage around it. We then tested out the buoyancy plugin and tried to make a small canoe float on the water

Lighting

For this exercise, we created an environment out of scratch, setting up the Sky Light, Atmosphere Light, Directional Light etc.

I imported a shed, mannequin and a wolf to set the scene. I wanted to test out the lighting in unreal so I used a red spotlight for the wolf, a point light in between the mannequin and the wolf and a rectangular light with shadows to create interesting shadows on the mannequin.

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